dwarven backpack mod

The requested URL /detail.php?id=1242 was not found on this server.This item is not authorized for posting on Steam, except under the Steam account named isoku.AddonsThis mod gains additional features depending on other mods you have installed.Optional: SKSE 1.6.5+SKSE is only needed for the Gear functionality to work and configuration of this mod through SkyUI's MCM.Optional: SkyUI 3.0+Features from this mod can be configured through SkyUI's MCM.Optional: Wet and Cold - AshesAn addon for Wet and Cold, which extends cold effects support to Solstheim and adds various ash related effects. Included in the main archive.Optional: Campfire - Complete Camping SystemAdditional backpacks may be equipped by travelling NPCs as part of Survival Gear. Optional: iNeed - Food Water and SleepFood spoilage and snow melting rates are reduced in the cold. Travelling NPCs may be equipped with waterskins as part of Survival Gear, which allows for purchasing of (expensive) refills.Optional: Winter Is Coming - CloaksIf any of the main plugins are installed, additional fur cloaks may be equipped by NPCs as part of Cold Gear.
Armored NPCs may also wear armored fur hoods. Optional: Cloaks of SkyrimIf any of the main plugins are installed, additional hide/linen cloaks may be equipped by NPCs as part of Rain Gear. OverviewThis mod adds weather-dependent visual effects and NPC AI enhancements. All features related to the visual effects apply to all actors unless otherwise stated. Some features require SKSE to function.shaw backpack drill for saleEffectsDrips (2): Water drips from body parts during rain and after swimming.pacsafe 140l backpack and bag protectorSoggy Feet: A light splash sound effect and splash particles play from each footstep when it's raining and after swimming. obey commuter black & grey laptop backpack
Does not work on creatures.Rain Blind: Rain drops will blind you periodically while looking up.Breaths: Breathe out visible moisture from the nose and mouth in frigid regions (snowy/coastal) and less visible moisture in the tundra/marsh regions at night. Breaths from the nose appear in steady intervals while breaths from the mouth become visible while talking (NPCs only), running, sprinting or fighting. domo backpack hot topicCreatures currently supported: giants, horses, dogs, huskies, wolves, bears, (Vale) sabrecats, falmer, werewolves/bears, trolls, dragons, cows, hagravens, lurkers, boars and rieklings. peli s100 sport elite laptop backpackBreaths will not appear if the actor is a vampire.goarmy backpack
Snowy: Snow will accumulate on hair and armor during snow fall. This effect will also appear over the whole body after swimming in a cold region.Strong Winds: If caught in a blizzard (weather classification: snowy and wind speed > 0.5) you and all nearby NPCs will receive a 15% reduction in movement speed if out in the open. Wind sound volume has also been increased during a blizzard and in mountainous regions.Blizzard Blind: Disabled by default for the player. Snow will blind you periodically during a blizzard. Keep your face down or move under a shelter to avoid. NPCs are blinded making it more difficult for them to detect targets.Go HomeRain: Civilian NPCs will return to their homes once it starts raining. Adults will walk briskly. Argonians, beggars and working class NPCs will remain outdoors.Blizzard: Most civilian NPCs will walk briskly to their homes when a blizzard starts.If an NPC doesn't live nearby, he/she will go to an inn.Gear [SKSE]Rain: All NPCs except Argonians and beggars may equip hoods and cloaks during rain if their slots are free.
Cold: All NPCs except beggars may equip fur hoods, cloaks and gloves in cold regions if their slots are free. If Wet and Cold - Ashes is installed, they may also equip face covers. Equip chance of face covers depends on the time of day, weather conditions and if the NPC is a traveler. Due to their incredible resistance to the cold, Nords are more likely to equip their Cold Gear at night.Survival: All NPCs except followers may equip backpacks while traveling outside of villages and cities if their slots are free. Leather knapsacks will auto-adjust to fur cloaks to prevent clipping upon unequipping/equipping.Equipment specifically from Wet and Cold can only be found on NPCs. patibilityIf using Immersive Citizens, the Go Home feature from Wet and Cold will be automatically disabled.If using Frostfall 2.0+, the player's drip effects from Wet and Cold will be automatically disabled.If using Get Snowy, the snowy effects from Wet and Cold will be automatically disabled.If using Convenient Horses, your followers' horses will not drip water or have any breaths unless you use console command "setghost 0" on each of them.
Everything in this mod is applied dynamically so it should work with any NPC in any location (DLC, new lands, new villages, etc) except the cold features. While the cold features are also applied dynamically, mods or DLCs with new regions or creatures may need to be supported manually.Cold effects support for Dawnguard, Dragonborn (requires Wet and Cold - Ashes) and Wyrmstooth creatures and locations.Install/Update/UninstallManual: See the manual installation document in the archive.Mod Managers: Download the files and add to your respective programs.Steam Workshop: Hit the subscribe button.This mod automatically refreshes itself with each revision. When updating (manual or mod managers), simply uninstall the previous version and install the updated version.When uninstalling, make a save in an interior location with no effects playing and then remove all installed files. Make sure WetandCold.esp and .bsa are no longer present in your Data folder.This is an archived post. You won't be able to vote or comment.
Weekly Discussion: Dwemer Tech (self.skyrimmods)submitted by [M]Welcome to this week's discussion thread! If you missed last week's discussion and want to read/contribute you can find it here! First a quick recap of how this works and what we expect:These discussions will open the floor to a lot of different opinions of what is fun/good/necessary/etc. Debate those conflicts of interest with respect and maturity...the nicer you are to your fellow modders, the more willing everyone is to help each other :) Please keep the mods listed as relevant to the topic is possible. This week's topic is pretty specific. I ask that you read the topic description to make sure the conversation stays on track. We ask that when suggesting a mod for the discussion list at hand that you please provide a link to the mod, and a brief description of what it does, why it fits the list, what the benefits/drawbacks are. These can range from incredibly popular mods to mods that you think are under-appreciated...don't be ashamed to just go for a major one though...this is a discussion and those should definitely be part of it.
This week I decided to focus on an area I'm particularly interested in: Dwemer technology. I find the lore surrounding the dwemer quite fascinating and absolutely love mods that bring more of their world into Skyrim. I'd like to discuss everything from items, armor, and weapons, to quest mods and new zones, to player homes, to followers. Anything that brings more of the lost Dwarven world into the spotlight and allows someone to play a Dwemer focused playthrough. I'll start with a few of my favorites to get the ball rolling :) The Asteria - A rather large player home in the form of a floating Dwemer Airship! Dwemer Googles and Scouter - A pair of goggles and a monocle "scouter" both with various effects such as Threat Assesment, Night Vision, and Detect Life! See this article for a full rundown on effects used by this mod! Dwemer Certified - I actually just discovered this mod today! I was a big fan of the mod RobCo Certified in the Fallout Games (considered one of my essentials) so I was excited to learn that the author created a Skyrim version with this mod!