skyrim requiem backpack

Sign up or log in to customize your list. Here's how it works: Anybody can ask a question The best answers are voted up and rise to the top I've got the latest version of Skyrim with all DLC. When I load just Requiem alone (no other mods), I cannot craft leather from deer hide-- though I can craft it from leather armor. If I disable the mod, I can. I haven't found any patch or fix that repairs this. How can I fix this? Without the basic smithing perk you cannot craft most items. Once you buy the crafting manual from a smith you will be able to spend a perk in smithing (you cannot put a perk in smithing without the manual in your inventory). Once you have the basic perk you will be able to craft leather as per usual. You need to get the required smithing perk and the crafting journal which you can buy from most merchants. Sign up or log in Sign up using Google Sign up using Email and Password Post as a guest By posting your answer, you agree to the privacy policy and terms of service.

Not the answer you're looking for? Browse other questions tagged skyrim or ask your own question.Companion Mods for Requiem (WIP)UI and UI AccessoriesTake Notes: Journal of the DragonbornReal NamesPeople are StrangersAddresses Unknownimmersive HUDiActivateDot Crosshair and Thinner CompassPaper World Map + SolstheimNPC Interactions and economyHoned MetalOrder My ItemsSimply KnockBlock Steal ReduxGameplay AdditionsDynamic Things + EnhancedFunctional Bags and/or Portable BackpackWearable LanternsQuick LootWorldpoint the wayHold border bannersImmersive Fallen TreesComplete Fast Travel Overhaul Not to be confused with the [Requiem Addons](TODO) page... This is a list of mods compiled by our wonderful community with the intention of simply adding onto requiems gameplay or enhancing it without dramatically altering the game or adding things to it. While some may not be useful to every character most mods here are chosen to be compatible with nearly every game and can be added without worry of compatibility or horribly breaking balance of the game.

Almost a must have for any roleplayer this mod adds an in game journal that you can write in, an excellent way to record your journey. If writing huge diary entries isn't your thing this mod can still function well as a notebook to keep track of various things. Assigns randomly generated names to NPC's helping to make them feel less like generic NPCS and more like people instead of "bandit" or "Whiterun Guard"
vera bradley laptop backpack blue rhapsody No longer do you know the name of an NPC magically before talking to them.
cosmin backpackUntil you first talk to them they will display as "stranger", "unknown", no text at all or by their race.
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the version to use is up to preference. Removes the location text on doors thus forcing the player to learn their surroundings instead of relying on a magical i know where you live sense. Also helps with location name spoilers. "HUD when you need. HIDE when you don't" Removes various HUD elements when they're not needed giving a clutter free view of the world. Requiem has an option to remove the button icon bit this mod takes it a little further and removes a lot more of the unnecessary text to interact with things.
backpack amsterdam pantip Alternative: Less intrusive HUD
backpack coalition loudoun county shrinks the gigantic compass and turns the crossair into a dot making those elements far less obvious on your screen.
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Alternative: A quality world map Replaces the default map with a paper one and more importantly shows roads on the map allowing you to make better judgements on routes to take. Allows you to make orders from blacksmiths and enchanters instead of having to craft them yourself reducing the need for characters to invest in those skills. Allows you to order items from vendors for a slight markup. Want to talk to someone but not wait till the next day or break into their house? this mod lets you knock on the door do gain entry. We've all been there, at some point we accidentally hit activate on an item and suddenly the whole town goes medieval on your arse. This mod adds a little bit of protection from stealing items accidentally. Adds a significant amount of interactivity to the world. Training at dummies, chopping down trees, collecting items from hay bales and stocking all those static barrels and crates with cheap clutter. various craft able bags that can store items, unlike other mods though these do not just boost your carry weight.

Functional bags can only hold items of their specified type and those items are not accessible till you open them up. the backpack cannot be accessed till dropped on the ground. Both mods reduce the weight of items inside them providing a method of holding more items that feel more natural. Adds wearable lanterns as an alternative to torches, despite the humble torch actually being useful and doing an amount of damage more uprising than Mercy's pistol it's not always a viable source of light. Regardless of your opinion of fallout 4, there's few that would deny the quick loot menu was an excellent addition, this mod adds it to skyrim! no longer do you have to open every single chest to loot it. Adds a number of signs across Skyrim that show the direction to various locations thus reducing the need to open the map constantly. Adds some simple banners at the borders of different holds to give some indication of where they change. Aside from just prettying up the world this mod adds a number of trees that act as bridges allowing more paths around that pesky troll hanging out in the middle of the road.