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The Keeper (nicknamed Boxhead) is an enemy that appears in The Evil Within, and the villain protagonist of the DLC, The Executioner. The Keeper is a tall humanoid that resembles a butcher and has/wears a safe for a head. His primary weapon is a large meat tenderizer hammer with a spike on the opposite side. In his other hand, he is holding a sack filled with the brains of his victims, in which spikes poke out of it in various places. The Keeper was born from a combination of Ruvik's memory of the safe where he kept his research, and his unbridled rage. The safe head represents the atrocities of Ruvik's past that he's trying to keep hidden, literally crushing anyone who comes near. The Keeper has a number of lethal attacks as well as 2 instant-kill moves. The Keeper is first encountered in Chapter 7. He appears for a second before a large stone wall falls around him. Sebastian must collect the missing pieces of the wall. After this is done, the wall lifts revealing a corridor with mines on the ground and spikes on the ceiling.

The player must run to turn 3 valves. While turning the first the screen flashes red and The Keeper then regenerates his body with a safe near the valve.
g751 backpackThe player must then kill or run away from the keeper into the nearby room. Sebastian will close the door on The Keeper and he will attempt to break the door down. Unable to so, the Keeper then rips off his own head, killing himself and re-spawning in the safe inside the room behind Sebastian. Sebastian must once again kill The Keeper. The door will open and Sebastian must run to the third valve, this time The Keeper spawns much quicker. The Keeper is extremely easy to kill, taking only two explosive arrows (Could also vary depending on level), but can respawn as long as there is a safe in the area. He is fast and his hits are devastating and stagger the player. The Keeper lays down mines that can be disabled for parts. If the player is caught by the mine barb wire will wrap around the players leg, making them unable to move until it is cut, the mines can be used to immobilize The Keeper by shooting them when The Keeper is standing on top of them.

He will turn around rather then follow the player and come from behind. He may also kill himself just to spawn next to the player. He can not be staggered by a handgun, but can be by arrows, shotguns, and other heavy weapons (Though a shotgun and arrow that isn't explosive isn't guaranteed to stagger). After seemingly escaping The Keeper, his safe jumps up and attacks Sebastian. Sebastian throws the safe into a trap and as The Keeper takes form Sebastian pulls a lever destroying the safe and escaping The Keeper. The Keeper reappears in Chapter 13 where he stalks Sebastian and Joseph through the apartments. He can be seen laying numerous traps around the area and will pursue the player if he detects them. He later corners Joseph in a meat locker but attacks Sebastian after he manages to escape through a vent. The player must then survive long enough for the vent to open and flee the room. The Keeper can be killed but he will keep respawning until the player escapes through the vent.

Two Keepers make a final appearance in Chapter 15 where they serve as the final line of defense before Sebastian confronts Ruvik. The room is filled with bombs and blade traps but the player can temporarily trap the Keepers using the switches. As they are the final enemy encounter in the game, the player can utilize their full arsenal against them without fear of conserving ammunition. The Keeper is playable (in first-person mode) in the third DLC The Executioner. He appears to be an unknown man working in some way for MOBIUS. He is in the STEM system controlling a safe-headed creature known as a Keeper. The Keeper travels through areas of the Mansion, destroying monsters as well as searching for his daughter.How to Install This Resource Pack ? Download the resource pack. Press start and type in %appdata%. Find and open your .minecraft folder. Locate to your resourcepacks folder. Drag and Drop the texture .zip file into this folder. Category: Default Resource Packs, Popular Resource Packs, Simplistic Resource Packs

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