backpack nuke yield

"Fallout 4" gives you many freedoms: to explore, to build settlements, to stab sleeping raiders in the middle of the night. But it also gives you the freedom to do some pretty dumb things, which more often than not culminate in embarrassing deaths.1. Throwable explosives, whether ordinary fragmentation grenades, fiery molotov cocktails, or space-age cryogenic grenades are some of the best tools you’ll have available. But the throwing arc is a little weaker and less accurate than you might be used to. You may mistakenly lob a bundle of boom at a door frame -- or the back of your partner’s head -- which will have the adverse effect of leaving you, wasteland wanderer, slightly dead. “Bad grenade toss” won’t look good in an epitaph.2. Flanked by a weak enemy. As you start to gain levels and pick up a few decent weapons, your confidence in your survival skills will grow. So when confronted with a pack of enemies, you may ignore those far below your level while you handle the “real” threats...only to be bitten in the back by an attack dog or Feral Ghoul you could have picked off in seconds.
3. Walking into a mine in the middle of the street. If you don’t have a particularly high Perception rating (or you don’t spam the VATS button while exploring), you’re going to run into many of the random mines littered around the wastelands. eceen backpackSometimes these are well-hidden underneath debris, but others are right underfoot and you won’t notice them until the warning alert wails. amazonbasics dslr and laptop backpack with orange interiorWhich is really more of a statement than a suggestion, since you won’t be able to escape the blast radius in time. tortuga backpack discount codeThen your leg gets blown off by the mine you should have seen just laying around.4.
Aggravating a Deathclaw by shooting it at close range. Deathclaws are formidable -- this is understood. You can run into these walking embodiments of Hell even when you’re barely strong enough to kill Radroaches, and they’ll gladly kill you again and again. Deathclaws require patience and planning to take down (unless you bring along some heavy weaponry like the Fat Man), so walking up to one armed with nothing but a pistol and a backpack full of dreams is pretty high on the list of bad decisions.5. Soaking in radioactive areas. Radiation is literally everywhere in The Commonwealth. Normally this isn’t that much of a problem, since there’s an assortment of anti-radiation drugs to combat radiation poisoning (not to mention the helpful Doctor Sun, who heals you for a fee). But you can still die from exposure if you’re not paying attention to your health bar. Or if you do something especially ill-advised, like walk straight into the Glowing Sea, a place dominated by a perpetual radiation storm.
Equipping your power armor will stave off most radiation, but you have the option to walk in unprotected. 6. Stealing / lockpicking in plain sight without a high sneak score. As in other big Bethesda games, "Fallout 4" allows you to pick pockets as well as the locks on pretty much anything, all in the name of free stuff. If you have a high Perception and sneak score, you can do this mostly undetected (even in the open), but without those you’re basically screaming “I’m a thief” to anyone nearby. Try this in populated areas like Goodneighbor or Diamond City, and you’ll find yourself very quickly and severely punished by the local guard.7. Exiting power armor without checking your surroundings. As previously mentioned, power armor is a very useful thing to have. But it requires a rather rare external power source, and it does limit some of your mobility. Eventually you’ll have to abandon it, which you do by climbing out of the back -- where an enemy could be waiting to blindside you.
Or you could be unknowingly backed against a cliff edge, which will result in you, quite ridiculously falling to your untimely demise.The Pentagon is spending about $11 billion on a life-extension program for the B61 bomb, which is one of most ambitious and expensive nuclear warhead refurbishment in history. Cost estimates have doubled from $4 billion to $8 billion and production slipped from 2017 to 2020, then grew to $10 billion for life extension plus $1 billion for tail guidance kits and production was delayed to 2021 The B61 Mod 12 is to replace the previous Mod 3, 4, 7, and 10 versions with 400–500 planned with a service life of 20 years. Refurbishing the existing variants and eliminating the guidance kit would save $2–3 billion. Congressman John Garamendi has suggested that the B61 simply be retired and the B83 nuclear bomb be used instead. The B83 thermonuclear weapon is a variable-yield gravity bomb developed by the United States in the late 1970s, entering service in 1983.
With a maximum yield of 1.2 megatonnes of TNT (5.0 PJ) (75 times the yield of the atomic bomb "Little Boy" dropped on Hiroshima on 6 August 1945, which had a yield of 16 kilotonnes of TNT (67 TJ)), it is the most powerful nuclear free-fall weapon in the United States arsenal. The Air Force says that upgrading the B61 would be "considerably" less expensive than integrating the B83 to additional aircraft. The B61-12 nuclear bomb upgrade should have enhanced accuracy and a lower yield with less fallout compared to previous versions of the weapon. The B61-11 nuclear earth-penetrator is accurate to 110–170 meters from the desired detonation location, so it requires a 400-kiloton warhead. The B61-12 is accurate to 30 meters from a target and only requires a 50-kiloton warhead. Schwartz believes that greater accuracy would both improve the weapon and create a different target set it can be useful against. An example is the higher-yield B61-11's role of attacking underground bunkers that need a ground burst to create a crater and destroy it through the shockwave.
A 50-kiloton yield detonating on the ground produces a crater with a radius of 30–68 meters, depending on the density of the surface, effectively putting the bunker within the circular error probability. The National Nuclear Security Administration (NNSA) and United States Air Force completed the third development flight test of a non-nuclear B61-12 nuclear gravity bomb at Tonopah Test Range in Nevada on October 20, 2015. “This demonstration of effective end-to-end system performance under representative delivery conditions marks another 2015 achievement in the development of the B61-12 Life Extension Program,” said NNSA Deputy Administrator Madelyn Creedon. “Completing this guided B61-12 flight test provides additional evidence of the nation's continued commitment to our nation’s security and that of our allies and partners.” The flight test asset consisted of hardware designed by Sandia National and Los Alamos National Laboratories, manufactured by the National Security Enterprise Plants, and mated to the tail-kit assembly section, designed by The Boeing Company under contract with Air Force Nuclear Weapons Center.